Brendan Iribe Quotes:
Mobile VR will be a lot more accessible. It’ll be easier to use; you’ll be able to pass it along to your friends.
Brendan Iribe
Seeing other people is incredibly engaging, and that’s one of the drivers that made us partner with Facebook – social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that’s going to be a very big part of the future in VR.
Brendan Iribe
Replacing human vision is more than just a tool: we need to understand how that affects the brain.
Brendan Iribe
When I saw how real virtual reality can be, and that we can replace human vision with virtual vision, this can be the ultimate platform.
Brendan Iribe
If you look back at when things like tablets and smartphones were first invented, or the Newton at Apple, that was the first attempt at VR. We didn’t even have 3D GPUS, or were just getting them.
Brendan Iribe
When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. You saw people like Google getting fully committed, and then Microsoft came along with HoloLens – there was a lot of stuff that people were doing before, but now the space really ignited.
Brendan Iribe
There are millions of sci-fi enthusiasts in the world, not just gamers.
Brendan Iribe
The product cycle for the Oculus Rift will be between the rapid six-month cycle of cell-phones and the slower seven-year cycle of consoles. It’s rare to see a phone not coming out every year.
Brendan Iribe
If you don’t have content, you don’t sell hardware. We need a suite of content of really fun, compelling experiences that aren’t just hardcore game-oriented, and when that’s good enough, it’ll be an easy decision to go to the consumer market.
Brendan Iribe
At Oculus, we’re now looking at eye specialists, people who really understand how the human eye works, and how that affects human emotion.
Brendan Iribe
We are being super selective on who we bring in and really just trying to hire the very best.
Brendan Iribe
Windows never planned for a VR device. When you plug a HDMI cable into the computer, Windows thinks it’s a new monitor. The desktop blinks. It tries to rearrange windows and icons.
Brendan Iribe
With the headset and motion tracker and all kinds of different future tracking technologies that we are R&Ding, there is just a huge amount of intelligence that has to be created. So we are looking at hiring some of the brightest minds out there to tackle some of those challenges and deliver the very best experience possible for the consumer.
Brendan Iribe
Ultimately, going into the consumer market, we really need outstanding content. That was the goal: if we can get the developer kit out at a low enough cost point, then hopefully a lot of developers would show up and start creating content.
Brendan Iribe
You’ve got to stay super focused on shipping product. There isn’t a version two or three if there isn’t a great version one.
Brendan Iribe
We designed a number of features from the ground up, like custom display and optics technology with very high refresh rates and pixel density. We added integrated 3-D audio, a built-in microphone so you can speak to friends inside virtual worlds, and precise mechanical adjustment systems.
Brendan Iribe
As people are showing the Rift to friends, word will spread that VR can be that good. So I’m not so worried in terms of adoption of the Rift.
Brendan Iribe
We’re always doing a lot of user studies on health and safety. We take it super seriously. But if you look back at the history of most new big technology breakthroughs, there is some element of controversy around what impact is it going to have.
Brendan Iribe